![League League](/uploads/1/3/3/8/133863076/655030726.jpg)
Tl;dr Should I play Shen as a bruiser or a tank?
For some odd reason, I decided to main Shen. Yes, that's right, I decided to main a champion that is banned every game.
Yet I greatly enjoy him, he can walk into any team fight, save all his squishies and walk out like a boss.
When I first started playing him, I would max my Q first, then E.
my item build would be along the lines of merc boots > (chainmail if needed) > Warmog > Atmas > sunfire > banshee veil > Rylais/F Mallet/trinity force.
Although it was fun bullying peeps at summoner level 10 with this build, I've been queuing with some of my level 30 friends recently, and I find that this Q and passive focus build was not effective in late game teamfights.
So now I would get my Q till 3, then spread E and W according to what my team needs. I would save my energy for E in teamfights.
Item: Merc tread > HoG > Warmog > Chain Mail > Force of Nature > Rylais > Omen
This is pretty much how I build my normal Shen; the order will be different depending on what my enemy team is. Abysmal scepter, Sunfire, Trinity force are some optional items.
Yet now I notice Shen is not too great of a tank; although he has a taunt and shield, he still doesn't have the ultility that makes Trundle or Ranmus a tank.. so what do?
For some odd reason, I decided to main Shen. Yes, that's right, I decided to main a champion that is banned every game.
Yet I greatly enjoy him, he can walk into any team fight, save all his squishies and walk out like a boss.
When I first started playing him, I would max my Q first, then E.
my item build would be along the lines of merc boots > (chainmail if needed) > Warmog > Atmas > sunfire > banshee veil > Rylais/F Mallet/trinity force.
Although it was fun bullying peeps at summoner level 10 with this build, I've been queuing with some of my level 30 friends recently, and I find that this Q and passive focus build was not effective in late game teamfights.
So now I would get my Q till 3, then spread E and W according to what my team needs. I would save my energy for E in teamfights.
Item: Merc tread > HoG > Warmog > Chain Mail > Force of Nature > Rylais > Omen
This is pretty much how I build my normal Shen; the order will be different depending on what my enemy team is. Abysmal scepter, Sunfire, Trinity force are some optional items.
Yet now I notice Shen is not too great of a tank; although he has a taunt and shield, he still doesn't have the ultility that makes Trundle or Ranmus a tank.. so what do?
May 27, 2013 The best Bruisers right now are Renekton, Elise, and Jarvan (Jarvan has some of the best CC in the game, but he is still more focused on damage than the utility, and is therefore a bruiser.) If you ain't got nothin nice to say then don't say it. So if tanks have better base damage, better base stats, more CC, and more utility than bruisers. https://hotnew532.weebly.com/cannot-download-macos-10146dmg.html. https://hotnew532.weebly.com/poe-perfect-agony-crit-dmg-gem.html. FalconPawwwwnch (NA) submitted in Gameplay. Why would I ever pick a bruiser? Why can a tank with ninja tabi and bramble vest duel bruisers until they finish a 3k+ damage item Why do tanks have better laning phases and better teamfights No, tanks do.
League Tanks Deal More Dmg Then Bruisers 2017
I find this concept to be something that simply has no point existing in a game like League of Legends.
In a game like this, where there're roles so determined and are not going to switch in a long time, I just find no place for it.
The design itself, from an overall point, is crappy.
We have damage dealers, they're squishy and deal high damage.
We have tanks, they're HP and resistance meats with the ability to peel the enemy off the team damage dealers.
Then somebody had the smart idea of creating a bruiser.
'Hey, let's create a character that has both damage and can tank damage. Dmg mori seiki india pvt ltd. Sure, it won't be able to do as much damage as a damage dealer and won't be able to tank as much damage as a tank, but lets give them some mobility and some CC, and they should be fine. But hey, some of them might seem to weak, lets give them some max % HP damage'.
Tadam! There you go, you created the abomination, specially if we consider stuff like some bruisers having scalings stronger than some assassins, and this is where you're just mentally blown. WHY the hell am I dealing LESS damage as a character that is dedicated to it than a character that is a mix? (Riven vs Akali, f.e.)
At this point I'm considering stuff like Nasus just was created as some sort of experiment and Riot couldn't just remove the champion, but just deal with it.
Sure, stop a Nasus early from farming. Every season turrets gets buffed more and more, and there're more and more support items going off, making farming earlier more and more easily. The moment you give a death to a Nasus you already know the game is more likely done.
And god, then it comes, the min 25 Nasus that farmed his Q. I'm sorry, the ability to get damage from just farming without items, is just beyond dumbness. A meat shield with 300 AR and 3k HP, while dealing more damage in 1 hit than you ADC in 4.
There's just no point in that, if you ask me, in any way. You choose one role, not 2. By simply logic that's overpowered as hell.
What are your opinions about bruisers?
In a game like this, where there're roles so determined and are not going to switch in a long time, I just find no place for it.
The design itself, from an overall point, is crappy.
We have damage dealers, they're squishy and deal high damage.
We have tanks, they're HP and resistance meats with the ability to peel the enemy off the team damage dealers.
Then somebody had the smart idea of creating a bruiser.
'Hey, let's create a character that has both damage and can tank damage. Dmg mori seiki india pvt ltd. Sure, it won't be able to do as much damage as a damage dealer and won't be able to tank as much damage as a tank, but lets give them some mobility and some CC, and they should be fine. But hey, some of them might seem to weak, lets give them some max % HP damage'.
Tadam! There you go, you created the abomination, specially if we consider stuff like some bruisers having scalings stronger than some assassins, and this is where you're just mentally blown. WHY the hell am I dealing LESS damage as a character that is dedicated to it than a character that is a mix? (Riven vs Akali, f.e.)
At this point I'm considering stuff like Nasus just was created as some sort of experiment and Riot couldn't just remove the champion, but just deal with it.
Sure, stop a Nasus early from farming. Every season turrets gets buffed more and more, and there're more and more support items going off, making farming earlier more and more easily. The moment you give a death to a Nasus you already know the game is more likely done.
And god, then it comes, the min 25 Nasus that farmed his Q. I'm sorry, the ability to get damage from just farming without items, is just beyond dumbness. A meat shield with 300 AR and 3k HP, while dealing more damage in 1 hit than you ADC in 4.
There's just no point in that, if you ask me, in any way. You choose one role, not 2. By simply logic that's overpowered as hell.
What are your opinions about bruisers?